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Submitted on
April 12, 2013
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ACM control room by neisbeis ACM control room by neisbeis
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:icondreamdesigner442:
dreamdesigner442 Featured By Owner Apr 26, 2014  Professional Interface Designer
Magnificent! Always magnificent!! :-)..
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:icongrypwolf-fan:
grypwolf-fan Featured By Owner May 31, 2013
wooww **__****
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:iconmcorderroure:
MCorderroure Featured By Owner May 16, 2013  Student Digital Artist
NIce
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:iconjcropley:
JCropley Featured By Owner Apr 24, 2013
In the scene, on 1 of the computer screens (centre), am I right in saying you've used a pic of Ripley from the first Alien film? Kinda like an in-joke for the scene. And yes I've played the game, and yes it is frikkin' awful, in fact it's a big stinking pile of dog shit.
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:iconplayer-designer:
Player-Designer Featured By Owner Apr 13, 2013  Professional Interface Designer
Awesome work!
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:iconmichael7s:
Michael7S Featured By Owner Apr 12, 2013   Interface Designer
:omfg: WOW! :)
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:iconhideyoshi:
Hideyoshi Featured By Owner Apr 12, 2013  Professional Digital Artist
love this one!
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:iconblackbirdi:
blackbirdi Featured By Owner Apr 12, 2013  Hobbyist Digital Artist
can you tell us why the final game looks different from the demo ?
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:iconneisbeis:
neisbeis Featured By Owner Apr 12, 2013  Professional Digital Artist
no, I don´t have idea....
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:icongzegzolka:
gzegzolka Featured By Owner Apr 13, 2013
I'm still interested in :iconblackbirdi: question - what goes wrong during development time? I see that some great artist were working on this, but I believe also that somewhere someone (Sega - make it Call of Duty clone, Gearbox - use old version of unreal engine) decide to make too many wrong decisions. It's not like I would like to hurt those people, I just would like to know.
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